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#1
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I have a SOUNDBLASTER 16MCD ASP (CT1750) card, and it does not seem to work very well with older games that seem to only support game blasters.
Is this normal? Is there a work around or am I stuck with PC Speaker sound?
__________________
I do not fear computers. I fear the lack of them. - Isaac Asimov IBM 5160 - 360K and 1.44Mb Floppy, 45MB Hard Drive, Vega 7 Graphics. AMD 5x86 @133Mhz 64Mb Ram, 8gb HDD in a modified ATX case |
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#2
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Absolutely normal.
Only SB 1.0 is by default (mostly) compatible with CMS/Game Blaster. So are SB 1.5 and SB 2.0, but only with optional CMS chips installed. All you can do with later cards is software emulation, I think Dosbox provides CMS/Game Blaster emulation. |
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#3
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The games in question work well in DOSbox, but I am trying to run these on a real dos machine (a 486) running DOS 6.22.
Is there a DOS emulation (translation) software that can be used to convert the Game Blaster stream into a SB16 stream?
__________________
I do not fear computers. I fear the lack of them. - Isaac Asimov IBM 5160 - 360K and 1.44Mb Floppy, 45MB Hard Drive, Vega 7 Graphics. AMD 5x86 @133Mhz 64Mb Ram, 8gb HDD in a modified ATX case |
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#4
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I've never heard about such software, and I would be extremely surprised to see something like that.
SB16 lacks Game Blaster-like square wave generators, so they would have to be emulated using SB16's DAC, ie. with heavy CPU effort, probably too heavy for a 486. |
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#5
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What games support only CMS / Game Blaster? All CMS compatible games that i know also supports at least Adlib.
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#6
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The games I am trying to run do support Adlib. Are you saying my SB16 should play the adlib sounds just fine?
I think I tried this and found that they did not, but I will have to try again tonight.
__________________
I do not fear computers. I fear the lack of them. - Isaac Asimov IBM 5160 - 360K and 1.44Mb Floppy, 45MB Hard Drive, Vega 7 Graphics. AMD 5x86 @133Mhz 64Mb Ram, 8gb HDD in a modified ATX case |
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#7
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I think Soundblasters were compatible with adlib.
Also, I did use a SB live in a 486 machine before which requires emulation for SB16 and soundblaster sound. When playing a game with sound on, it was very very slow, from the emulation. This was on a socket 3 Pentium Overdrive.
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It's now safe to turn off your computer. |
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#8
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SB16 is Adlib-compatible, but you may encounter one problem with running early Adlib games on 486 and faster machines: the synth chip needs certain delay between I/O port writes, and old software running on a fast CPU doesn't provide such delays.
So, in case of problems with Adlib sound, try to slow down the CPU by disabling Internal Cache in CMOS Setup. |
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