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Thread: Game Blaster

  1. #1

    Default Game Blaster

    I have a SOUNDBLASTER 16MCD ASP (CT1750) card, and it does not seem to work very well with older games that seem to only support game blasters.

    Is this normal? Is there a work around or am I stuck with PC Speaker sound?
    After one look at this planet any visitor from outer space would say "I want to see the manager."
    William S. Burroughs

    IBM 5160 - 360k, 1.44Mb Floppies, NEC V20, 8087-3, 45MB Hard Drive, Vega 7 Graphics, IBM 5154 Monitor running MS-DOS 5.00
    IBM PS/2 Model 50Z (8550-031) 5Mb RAM, 30Mb HDD, IBM PC-DOS 6.30
    Generic SBC 386-16 w/ 2Mb RAM, 340Mb HDD, SB16 running MS-DOS 5.00
    Evergreen Am5x86-133 64Mb Ram, 8gb HDD, SB16 in a modified ATX case running IBM PC-DOS 7.10
    The XT-IDE project was a hit!

  2. #2

    Default

    Absolutely normal.
    Only SB 1.0 is by default (mostly) compatible with CMS/Game Blaster.
    So are SB 1.5 and SB 2.0, but only with optional CMS chips installed.
    All you can do with later cards is software emulation, I think Dosbox provides CMS/Game Blaster emulation.

  3. #3

    Default

    The games in question work well in DOSbox, but I am trying to run these on a real dos machine (a 486) running DOS 6.22.

    Is there a DOS emulation (translation) software that can be used to convert the Game Blaster stream into a SB16 stream?
    After one look at this planet any visitor from outer space would say "I want to see the manager."
    William S. Burroughs

    IBM 5160 - 360k, 1.44Mb Floppies, NEC V20, 8087-3, 45MB Hard Drive, Vega 7 Graphics, IBM 5154 Monitor running MS-DOS 5.00
    IBM PS/2 Model 50Z (8550-031) 5Mb RAM, 30Mb HDD, IBM PC-DOS 6.30
    Generic SBC 386-16 w/ 2Mb RAM, 340Mb HDD, SB16 running MS-DOS 5.00
    Evergreen Am5x86-133 64Mb Ram, 8gb HDD, SB16 in a modified ATX case running IBM PC-DOS 7.10
    The XT-IDE project was a hit!

  4. #4

    Default

    I've never heard about such software, and I would be extremely surprised to see something like that.
    SB16 lacks Game Blaster-like square wave generators, so they would have to be emulated using SB16's DAC, ie. with heavy CPU effort, probably too heavy for a 486.

  5. #5

    Default

    What games support only CMS / Game Blaster? All CMS compatible games that i know also supports at least Adlib.

  6. #6

    Default

    The games I am trying to run do support Adlib. Are you saying my SB16 should play the adlib sounds just fine?

    I think I tried this and found that they did not, but I will have to try again tonight.
    After one look at this planet any visitor from outer space would say "I want to see the manager."
    William S. Burroughs

    IBM 5160 - 360k, 1.44Mb Floppies, NEC V20, 8087-3, 45MB Hard Drive, Vega 7 Graphics, IBM 5154 Monitor running MS-DOS 5.00
    IBM PS/2 Model 50Z (8550-031) 5Mb RAM, 30Mb HDD, IBM PC-DOS 6.30
    Generic SBC 386-16 w/ 2Mb RAM, 340Mb HDD, SB16 running MS-DOS 5.00
    Evergreen Am5x86-133 64Mb Ram, 8gb HDD, SB16 in a modified ATX case running IBM PC-DOS 7.10
    The XT-IDE project was a hit!

  7. #7

    Default

    I think Soundblasters were compatible with adlib.

    Also, I did use a SB live in a 486 machine before which requires emulation for SB16 and soundblaster sound.

    When playing a game with sound on, it was very very slow, from the emulation.
    This was on a socket 3 Pentium Overdrive.
    It's now safe to turn off your computer.

  8. #8

    Default

    SB16 is Adlib-compatible, but you may encounter one problem with running early Adlib games on 486 and faster machines: the synth chip needs certain delay between I/O port writes, and old software running on a fast CPU doesn't provide such delays.
    So, in case of problems with Adlib sound, try to slow down the CPU by disabling Internal Cache in CMOS Setup.

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