Creative Computing

Volume 1

Volume Issue Date Title
1 1 November-December, 1974 Classroom Activities, Games Puzzles, Reviews, Ideas, Social Commentary
1 2 January-February, 1975 Palindromes, Magic Squares, Computers in English and Journalism, Reports on PLATO and TICCIT, Games, Puzzles, Reviews
1 3 March-April, 1975 Computer Careers, Games, Review of 34 Books on BASIC
1 4 May-June, 1975 Atmosphere, Smog, Weather, Space Exploration, Super Star Trek Game, Book Reviews, Puzzles, Future City Comics
1 5 September-October, 1975 Computer Literacy Issue
1 6 November-December, 1975 Computer Threat to Society

Volume 2

Volume Issue Date Title
2 1 January-February, 1976 Games and Puzzles
2 2 March-April, 1976 Artificial Intelligence and Terrestrial Intelligence
2 3 1976 *Issue Not Published*
2 4 1976 *Issue Not Published*
2 5 May-June, 1976 Do It Yourself Computer Poetry
2 6 November-December, 1976 Computer Stores

Volume 3

Volume Issue Date Title
3 1 January-February, 1977 Julie Christie Meets Proteus IV
3 2 March-April, 1977 Special Music Features
3 3 May-June, 1977 Special Public Access Features
3 4 July-August, 1977 The Great West Coast Computer Faire Revealed
3 5 September-October, 1977 A Visit to Polymorphic Systems
3 6 November-December, 1977 Gamboling in Atlantic City

Volume 4

Volume Issue Date Title
4 1 January-February, 1978 How to Write a Computer Simulation
4 2 March-April, 1978 Business Computing: Inventory Control
4 3 May-June, 1978 Special Section on Computer Art and Animation
4 4 July-August, 1978 Special Section on Interfacing Your Computer to the Outside World
4 5 September-October, 1978 Equipment Profiles
4 6 November-December, 1978 Consumer Computers Buying Guide

Volume 5

Volume Issue Date Title
5 1 January, 1979 Help for the Weary Taxpayer
5 2 February, 1979 Budget Management by Computer
5 3 March, 1979 Data Base Management
5 4 April, 1979 For Women Only: You Can Use a Computer
5 5 May, 1979 How to Write a User-Oriented Program
5 6 June, 1979 Computers Come to Sesame Street
5 7 July, 1979 4 Features on Sorting Files and Data Bases
5 8 August, 1979 Artificial Intelligence: Can Computers Think?
5 9 September, 1979 A Dozen Apples for the Classroom
5 10 October, 1979 Chess Tournament: Micro Programs Take on the Electronic Games
5 11 November, 1979 Computer Art Exhibition
5 12 December, 1979 Animation for the Apple

Volume 6

Volume Issue Date Title
6 1 January, 1980 Artifical Intelligence: The Unending Debate
6 2 February, 1980 Financial and Investment Analysis
6 3 March, 1980 Communications Networks for Personal Computers
6 4 April, 1980 Computing Theory and Elementary Mathematics
6 5 May, 1980 Save Money With Your Computer
6 6 June, 1980 Special Computer Graphics and Music Issue
6 7 July, 1980 All About Adventure Games
6 8 August, 1980 Summer Fun and Games Issue
6 9 September, 1980 20 Educational Applications and Features
6 10 October, 1980 All About ACTOR Languages
6 11 November, 1980 Tur(n)key Systems
6 12 December, 1980 Buying Guides to Personal Computers and Electronic Toys and Games

Volume 7

Volume Issue Date Title
7 1 January, 1981 Graphics and Animation
7 2 February, 1981 DADA Terminal
7 3 March, 1981 Emphasis on Education
7 4 April, 1981 Announcing: The Osborne 1
7 5 May, 1981 Personal Finance and Small Business Computing
7 6 June, 1981 All About Digital Music Synthesis
7 7 July, 1981 Focus On Printers and Word Processing
7 8 August, 1981 The Legend of Spacewar!
7 9 September, 1981 Buyer's Guide
7 10 October, 1981 Educational Applications
7 11 November, 1981 IBM Personal Computer
7 12 December, 1981 Proven Techniques to Get Rid of Program Bugs

Volume 8

Volume Issue Date Title
8 1 January, 1982 Arcade Games: How to beat them
8 2 February, 1982 The Future of Personal Computing: Views of Six Experts
8 3 March, 1982 Ted Nelson: Report on SIGGRAPH '81
8 4 April, 1982 3-D Plotting
8 5 May, 1982 Special Section on Data Communications
8 6 June, 1982 Focus on Word Processing and Business Applications
8 7 July, 1982 Focus on Computer Graphics
8 8 August, 1982 What's New From the West Coast Computer Faire
8 9 September, 1982 Database and File Management Systems
8 10 October, 1982 A Practical Guide to Computers in Education
8 11 November, 1982 Ada, Pilot, Pascal: How Best to Use Them
8 12 December, 1982 Techniques to improve your programs

Volume 9

Volume Issue Date Title
9 1 January, 1983 Focus on Computer Graphics
9 2 February, 1983 Focus On Financial Analysis
9 3 March, 1983 New Computers: Apple IIe, Epson HX-20
9 4 April, 1983 Short Circuit Awards: The Best And The Worst
9 5 May, 1983 A User's View of Prestel
9 6 June, 1983 Word Processing For Home And Office
9 7 July, 1983 Focus On Graphics
9 8 August, 1983 Computers And People
9 9 September, 1983 Special Games Issue
9 10 October, 1983 Emphasis On Education
9 11 November, 1983 Emphasis On Languages
9 12 December, 1983 Programming Techniques

Volume 10

Volume Issue Date Title
10 1 January, 1984 Notebook Computers
10 2 February, 1984 Computer Graphics
10 3 March, 1984 Computer Competition: Winners and Losers
10 4 April, 1984 New Educational Software
10 5 May, 1984 Power Line Protection
10 6 June, 1984 *Missing from Collection*
10 7 July, 1984 Focus on Graphics
10 8 August, 1984 *Missing from Collection*
10 9 September, 1984 *Missing from Collection*
10 10 October, 1984 *Missing from Collection*
10 11 November, 1984 Tenth Anniversary
10 12 December, 1984 Programming Techniques

Volume 11

Volume Issue Date Title
11 1 January, 1985 *Missing from Collection*
11 2 February, 1985 4 New Notebook Portables
11 3 March, 1985 Tax Software
11 4 April, 1985 *Missing from Collection*
11 5 May, 1985 IBM PC AT versus Compaq Deskpro
11 6 June, 1985 Wrist Terminal from Seiko
11 7 July, 1985 Graphics Fireworks
11 8 August, 1985 Hard Disks: The New Landscape
11 9 September, 1985 A Hands-on Report: Amiga
11 10 October, 1985 Local Area Networks
11 11 November, 1985 Special Section: Astronomy
11 12 December, 1985 Collectors Issue - Final Issue


An early issue of Creative Computing

Creative Computing was one of the earliest of the general personal computer magazines, and one of the most popular. Initially running 6 issues a year, the magazine catered to the programmable calculator community as well as the users of early PCs. By the end of the 1970s the magazine was being published monthly and was dedicated exclusively to PCs.

Early on, Creative Computing was known for publishing program listings, usually in BASIC, that gave readers an opportunity to key in the programs for free software.

The magazine was also an excellent source for reviews of early systems.